Design Principles Task 1: Exploration
- Introduction to Elements & Principles of Design
" Point | Line | Shape | Form | Texture | Space | Colour "
- Gestalt History
- Contrast
- Emphasis
- Balance
- Repetition
- Movement
- Harmony & Unity
- Symbol
- Word & Image
- "Gestalt Theory" refers to 'shape' and 'form' in German which are the rules that describe how the human eyes perceives visual elements. The aim of this principle is how to show a chaotic scenes can be reduce to simple shapes.
- Beside of that, gestalt theory also aim to explain how the eyes perceive the shapes as a single, united form rather than separate simpler elements involved.
- Principle of similarity:
- The human eye tend to perceive similar elements in a design as a complete picture, shape, or group. Even if those elements are separated.
- The brains seems to craft a link between elements of a similar nature.
- Principle of continuation:
- The human eye follows the path, lines and curves of a design, and prefer to see a continuous flow of visual elements rather than separated object.
- Principle of closure:
- The human eye prefer to see complete shapes. If the visual elements are not complete, the user can perceive a complete shape by filling in missing visual information.
- Principle of proximity:
- The process of ensuring related design elements are placed together. Any unrelated item, should be space apart. Close proximity means that items are connected to each other and become one usual unit helps to give structure to a layout.
- Principle of figure / ground:
- Objects are instinctively perceived as being either in the foreground or the background. They either stand out prominently in the front (the figure) or recede into the back (the ground).
- Law of symmetry & order
- Balance refer to the distribution of visual weight in design. It is the visual equilibrium of the elements that cause the total image to appear balance. It can be symmetrical and asymmetrical.
- In order to achieve balance, symmetry entails having equal "weight" on both sides of a central fulcrum. This can be radial, with elements placed around a central point, or bilateral, with pieces spread equally along a centre axis. Similar but separate shapes have been placed around the central line to provide approximate symmetry while maintaining balance.
- Asymmetrical balance occurs when you have different visual images on either side of a design, and yet the image still seems balanced. To be considered asymmetrical, a design needs to have unequal visual weight on either side, but those unequal visuals need to balance each other.
- The golden ratio, also known as the golden number, golden proportion or the divine proportion, is a ratio between two numbers that equals approximately 1.618. Usually written as the Greek letter phi, it is strongly associated with the Fibonacci sequence, a series of numbers wherein each number is added to the last. The Fibonacci numbers are 0, 1, 1, 2, 3, 5, 8, 13, 21 and so on, with the ratio of each number and the previous number gradually approaching 1.618 or phi.
- It is a composition guideline to create more dynamism to a work of design/photography/film/painting. An image is divided evenly into thirds, both horizontally and vertically, and the subject of the image is placed at the intersection of those dividing lines, or along one of the lines itself.
- Emphasis is used to create dominance and focus in a design work. Various elements can be used to create emphasis, such as colour, shapes or value, to achieve dominance.
- Repetition can make a design seem active. Repetition elements of design create pattern and rhythm within the work. Variety is essential to keep rhythm exciting and active, and to avoid monotony. Pattern increases visual excitement by enriching surface interest.
- Movement is the principle of design used to give artists the ability to lead a viewer’s eyes around an art piece. For instance, artists will create pathways within their artwork so that a viewer will automatically look at a piece in a certain direction. Movement is also used to show physical action on a still image, such as showing an action scene, a character running away, dancing, or fighting another character.
- Hierarchy is the control of visual information in an arrangement or presentation to imply importance. Hierarchy influences the order in which the human eye perceives what it sees. It can be use to "add structure, create visual organisation, create direction, add emphasis and help viewer navigate and digest information easily."
- Alignment is the placement of elements in a way that edges line up along common rows or columns, or their bodies along a common centre. It creates a sense of unity and cohesion, which contributes to the design’s overall aesthetic and perceived stability. Besides, also be a powerful means of leading a person through a design.
- Harmony involves the selection of elements that share a common trait, it becomes monotony without variety. It is the sense that all of the elements of your design fit together and in the same theme, aesthetic style or mood.
- Unity is to create elements that support each other and all work together toward a common goal. It’s about avoiding mixed messages. Your design elements should look like they belong together and not be arbitrarily placed on the page. There are two kind of unity we concern with visual unity & conceptual unity.
- Scale is the size of one object in relation to other object in a design. It refers to the size and dimension of figure and form relative to a specific unit of measure. It can be determine in two ways:
- Architectural drawings and scale models are examples of the applied use of scale. Substantial deviation from a normal scale relationship can create dramatic results and visual interest within the design or composition.
- Proportion in art and design is the relationship of two or more elements in a composition and how they compare to one another with respect to size, color, quantity, degree, setting. It said to be harmonious when a correct relationship exists between the elements with respect to size or quantity.
- Simbol is a sign, shape or object that is use to represent something. It can provide information, equivalent to one or more sentences of text, or even though a story in design.
- Arbitrary symbols have no resemblance at all to the objects or the ideas they represent. The symbol is invented with the meaning constructed. Many are based on geometric shapes and colours.
- Choosing the right words to pair with the imagery is of high importance as it would deepen the meaning of the design. Suitable typeface and strategic positioning of the type will result in visual hierarchy and balance in a work of design.
- Typography is the design and arrangement of text to convey a message or concept.
- Imagery is a vital part of design, be it print or digital. Users and viewers are able to relate to a concept or a brand if the right images are used in a work of design. It is therefore important to use suitable and relevant images when designing.
I have chosen the 5th goal which is Gender Equality. After that, I start to search for some art/design on the Internet. I have gone through several platforms that had to gather the artwork that was created by different styles of designers. But I still have no choice for this section.
- Emphasis
- Unity
- Contrast
Week 2: Our lecturer, Mr. Zeon says that the piece of art I chose is really nice. It has a lot to do with what goals I choose, and I know what I'm doing. However, I must identify at least three principles that the artwork conforms to. If not, I need to change another piece of art.
Week 3: After taking into my explanation, Mr. Zeon stated that it was not enough good. Not sufficient information to explain how this artwork relates to my goal. I have to write more sentences explaining how this piece of art relates to the goal that I have selected.
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