Game Development: Final Compilation & Reflection

| 23.04.2025 - 23.07.2025 (WEEK 1-WEEK 14)
Tang Chin Ting [ 0366473 ]
| Game Development Bachelor of Design in Creative Media
| Final Compilation & Reflection

INSTRUCTIONS



SUBMISSION

Task 01: Game Design Development
In this project, we are required to design and develop our own 2D side-scrolling/platformer game as part of our learning experience in game design. To support this process, we must produce a Game Design Document (GDD) that acts as the foundation and blueprint for our game's development.

Requirements:
  • To complete all exercises to demonstrate understanding of the technical knowledge required to develop a platformer game.
Submission:
  • Online posts in your E-portfolio as your reflective studies
  • Google Docs or PDF
  • Video Presentation
Task 1 Instruction - Game Design Document  
  • In this project, we are required to design and develop our own 2D side-scrolling/platformer game as part of our learning experience in game design. To support this process, we must produce a Game Design Document (GDD) that acts as the foundation and blueprint for our game's development.
Requirement:
  • A document includes detailed information such as the game concept, mechanics, level design, character details, art style, and other essential elements that contribute to the overall game experience.
Weekly Progress

Task 1 - Final Proposal Submission
Click HERE to view the Canva Slides.

Task 2 Instruction - Art Asset Development
  • In this project, we are required to design and develop our own 2D side-scrolling/platformer game as part of our learning experience in game design. To support this process, we must produce a Game Design Document (GDD) that acts as the foundation and blueprint for our game's development.
Requirements:
  • A document includes detailed information such as the game concept, mechanics, level design, character details, art style, and other essential elements that contribute to the overall game experience.
Weekly Progress

Task 2 - Game asset Document Submission
Click HERE to view the Canva Slides. (Can view the movement animation)

Task 03 Instruction - Game Prototype
As part of our game development project, we are tasked with building a prototype of our game using Unity. 
  • Once the game asset designs were approved, we proceeded to import them into Unity and began the development process. Since Task 3 focuses on the prototype stage, we completed the development of Level 1, which serves as a tutorial stage to introduce basic gameplay mechanics, along with the Main Menu Page to provide navigation and access to the game.
Weekly Progress

Level 01 Showcasing Video

Final Task Instruction - Playable Game
In this stage, we will integrate our art assets into the game and continue development to produce a fully functional and playable game.
  • Since we had already completed our game prototype in Task 3, we decided to develop a new level, “Level 02”, for the final task. This new level will incorporate all of our key design elements, including collectible Paw Gems and Fish Coins, enemies and obstacles, moving platforms, and a more challenging level layout to enhance gameplay difficulty.
  • In addition, we plan to finalise the in-game purchase system and introduce both an opening scene and an ending scene that reflect our storyline. This will help players better understand the context and narrative behind the game. To further enhance the experience, we will also add background music and sound effects for each button interaction, making the gameplay more immersive and engaging.
Weekly Progress
Final Showcasing Video
Unity Zip File Download
Click HERE to download the final Unity file and play the game!

FEEDBACK

Week 3
We presented our game proposal this week; however, it needs some improvements:
  • The game story looks ordinary; need to make the storyline more engaging and interesting.
  • The props you collect, like the Fish Snack, can be related to the game storyline, like why do we need to collect them? How can they help MC?
Week 4
We updated our game to version 2.0 and asked Miss Bong for feedback. She mentioned that the revised storyline is an improvement, but the gameplay still feels too generic. She encouraged us to explore more creative mechanics that could surprise and engage players.

Week 6
This week, we presented our game asset designs. After the presentation, Miss Bong provided valuable feedback on the overall visuals:
  • Firstly, regarding our character animations, she mentioned that they looked cute but recommended adding idle animations as well. Since the enemies are already visible when the level starts, having no animation can make the scene feel static or flat.
  • Additionally, she suggested incorporating shadows into the pause, game completed, and game over containers. This would help them visually align with our bubble-style buttons, which better reflect our chosen theme.
  • She also advised us to consider brightening the background color. However, we’re concerned that increasing the brightness might cause the platform to appear too light, resulting in a lack of visual harmony across the screen.
  • Lastly, for the platform design, Miss Bong pointed out that its current style doesn’t match the rest of the game assets. She recommended redesigning it, possibly by adding shadows to better align with the visual style of our UI buttons.
Week 10
We presented our Level 01 game prototype and demonstrated the gameplay to Miss Bong. Miss Bong mentioned that our game is visually appealing and eye-catching. However, she pointed out that:
  • The colour of the coral fence blends too much with the level’s background, making it difficult for players to notice.
She also said she’s looking forward to seeing more complete game mechanics, like the enemy system and main menu page, which we’ve planned to implement in Level 02.

Week 14
We completed a fully functional game and presented our game to Miss Bong. She expressed her satisfaction with the final result and praised both the game’s visual design and the completed interactive features.

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