Experiential Design: Task 03
| Experiential Design/ Bachelor of Design in Creative Media
| Experience Design Project Proposal
- The output may not necessarily be a finished, visually designed project.
- The students will be gauge on their prototype functionality and their ability to creatively think of alternatives to achieve the desired outcome.
- Screen Design visual prototype (Unity)
- Functioning MVP of the App Experience
- Video walkthrough and presentation of the prototype
- Online posts in your E-portfolio as your reflective studies
UI Interface
When designing buttons, we encountered a limitation in Unity, which was that we couldn't directly adjust the border radius of the button. To maintain our design, we decided to export rounded rectangle-shaped button designs from Figma and then import them into Unity. This approach allowed us to preserve our initial design.
Additionally, we imported the font into Unity to better align with the overall design and tone of the app. The font choice plays an important role in reinforcing the app's identity and enhancing user experience, so we made sure to match it closely with our original design plan.
To enable smooth navigation between pages, we used the scripts to link each button to its panel. In these scripts, we wrote functions that activated the target panel while deactivating the others to ensure only one page is visible at a time. These scripts were then attached to the buttons through the Unity Inspector. After that, we assigned the appropriate methods to the OnClick() event of each button. This allowed users to navigate seamlessly across the UI—from onboarding to home, from home to location, and so on—by simply tapping the buttons.
Background Music
We decided to implement background music that plays during walking or exploration to create a more immersive atmosphere while users navigate the campus in AR.
First, we selected and prepared a looping background music file in .mp3 format that matched the tone and mood of the app. We selected a background music track with a simple piano melody.
This helps to reduce user stress, enhance focus, and make the walking experience more enjoyable as users navigate the campus. We hope this can encourage users to slow down and absorb the environment around them, and create an immersive AR journey.
After that, we imported the audio file into Unity by dragging it into the Assets folder. Next, we created an empty GameObject in the scene and renamed it. We added an Audio Source component to this GameObject and assigned our background music clip to the Audio Clip field. To make sure the music plays continuously, we enabled both "Play On Awake" and "Loop" options in the Audio Source settings.
Testing Phase
Once we had most of the features implemented, we exported the AR navigation app to a mobile phone and began testing it on-site at our campus. For our test route, we chose to walk from classroom E714 to D703. This allowed us to experience the app in a real environment and see how well the guidance system worked.
During the first few tests, we noticed that some features weren’t responding as expected. For example, the route and arrows didn’t appear properly.
After several rounds of testing and tweaking, we were finally able to get everything working the way we imagined. The arrows floated smoothly along the path, and the gradient color on the route looked clear and attractive. Testing on-site really helped us identify and fix issues that we wouldn’t have noticed in the editor alone.
Figure 1.15 Testing Phase
Final Video Presentation
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